An adventure game designed to encourage thought and imagination in young children! On our journey to Granny's we go through the dark woods, cross a stream, need to be very careful passing a sleepy bear and more. We decide what to bring along: maybe our dog will help us, maybe we should bring a basket of food, or perhaps some sticks and a rope. Players will have to use these items to invent ways to deal with whatever obstacle they meet. Includes: 12 x 12" board, team mover, die, good things tokens.
Play as friends, not as enemies! Family Pastimes games foster the spirit of cooperation. Players help each other climb a mountain, make a community, complete a space exploration... They never play against each other. After all, the initial impulse to play a game is social; that is, we bring out a game because we want to do something together. How ironic then that in most games, we spend all our efforts trying to bankrupt someone, destroy their armies - in other words, to get rid of one another!
At Family Pastimes we believe that people of different ages and abilities should be able to play side by side, each making their best contribution. We are all there together when we finish the game to take joy in our successes and wonder how we might work together even better the next time we play. Thus, Family Pastimes games will prove to be a friendly form of fun. Socialization, entertainment, academic learning, character growth, etc. - whatever your objectives, we invite you to realize them by cooperative means. We hope you enjoy playing and learning together!
A team of players, sharing one marker and equipped with four Good Things is heading down the path to Granny's House in this 12-inch-square boardgame. The path contains Lucky Spots where players win additional Good Things. The path also has obstacles, Oh-Oh Spaces, which players can overcome by using a Good Thing card. Players work cooperatively and use logic and imagination in choosing an appropriate Good Thing. When they encounter a bear, they might choose to play the honey-pot card. Sunglasses can offset the blazing sun. Setbacks occur when players don't have a Good Thing that suits the Oh-Oh. In that case, they have to retreat and gather more Good Things before continuing on. The object is to reach Granny's House with a Good Thing to give her. Some Good Things are better gifts than others are; Granny might prefer the picnic lunch to the pile of rocks! --Wendy Slotboom
Family Pastimes Granny's House - An Award Winning Co-operative Adventure Game - B00000IUHZ